
ZAK BROWN
3D Environment Artist & Level Designer
PORTFOLIO

Rock
Used in Keyboard Kingdom
Made in Blender and textured in Adobe Substance Painter.
Poly Count: 427
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Natalie’s Bedroom
Used in Natalie’s Story
Made in Blender and textured in Blender.

Containment Vat
Used in Dr Heindrich’s Classified Experiments
Made in 3Ds Max and textured in Adobe Substance Painter.
Poly Count: 9,917
About Me
I am a dedicated second-year Game Design student with a passion for 3D art, level design, and game development. Throughout my time at university, I have led and contributed to several projects, including two that were showcased at COMX, the University of Gloucestershire’s end-of-year exhibition. I am currently on placement, gaining real-world experience while continuing to develop my skills. Known for my strong communication, leadership, and teamwork abilities, I am a self-driven and hardworking individual committed to delivering high-quality results in all my projects.


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