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Level Design Projects
This section presents my level design work, highlighting how gameplay, environmental storytelling, and cooperative mechanics are integrated across multiple projects. Featured projects include a team-based third-person shooter prototype, a narrative-driven post-apocalyptic Rome map, and a cooperative stealth lab.
Environmental storytelling, stealth gameplay
An action-adventure stealth environment set in a ruined Rome, where environmental storytelling and puzzles guide the player through the narrative.
Verticality, player flow, combat pacing
A team-based, third-person shooter set in the Philippines, exploring verticality, flow, and tactical gameplay.
Cooperative gameplay, puzzle design, stealth mechanics
A cooperative stealth lab where two players share vision to solve puzzles, avoid guards, and escape, emphasizing teamwork and spatial problem-solving.
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